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 Turning Stone Casino Table Games
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Blackjack Tournaments, Roulette Games & More
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Whether you like to spin the wheel, deal the deck or roll the dice, Turning Stone Resort Casino brings excitement to the table with a broad range of your favorite games. Choose from Blackjack, Craps, Caribbean Stud Poker, Let-It-Ride
Poker, Roulette, Mississippi Stud, Pai Gow Poker, 3-Card Poker, 4-Card Poker, Baccarat, Sic Bo, Texas Hold ’Em Bonus, Mini Bac, Midi Bac (Macau style), The Big Six Money Wheels and Casino War.

### Mr. Lucky's Sky High Hot Seat

**Friday, June 5**

You can win up to $1,750 in cash!

### In the Mow Drawing

**Friday, June 19**

You can win part of $25,000 in prizes from Ace Hardware!

### Father's Day Kiosk

**Sunday, June 21**

Celebrate by winning up to $250 in TS Rewards Points or Free Play!

### Fuel's Gold Drawing

**Monday, June 22**

You can win a gas gift card worth $600 valid at SavOn Convenience Stores or Maple Leaf Market!

### $33,000 Anniversary Cash Blast Drawing

**Sunday, July 26**

You can win part of $33,000 in cash to celebrate our 33rd anniversary!

 Table Games Tournaments 

**May Tournaments**

- **$5K Blackjack Tournament** - May 4 at 4pm ($55/5,500 Points)
- **$5K Mini Let It Ride Tournament** - May 12 at 2pm ($55/5,500 Points)
- **$5K 3 Card Poker Tournament** - May 20 at 5pm ($55/5,500 Points)
- **$25K Blackjack Tournament** - May 23

**June Tournaments**

- **$15K Blackjack Tournament** - June 1
- **$5K Mini Let It Ride Tournament** - June 9 at 2pm ($55/5,500 Points)
- **$5K 3 Card Poker Tournament** - June 24 at 5pm ($55/5,500 Points)

 Blackjack 

**Blackjack** is one of the most popular games in the casino. Each Player's wager is a bet against the Dealer's hand. The object of this card game is to have the total point value of the cards dealt to you exceed the point value of the Dealer's hand without going over 21. If you draw cards that total more than 21, your hand breaks and you lose.

**The Play**
The Dealer starts the game by dealing two cards face up to each Player. The Dealer takes one card face up. The Dealer's second card is dealt face down and placed underneath the first card. All cards shall be dealt from a dealing "shoe." Each card assumes the value of the card shown. Kings, Queens and Jacks count as 10. The Ace counts either as 1 or 11, whichever you choose. If you feel you need additional cards to beat the Dealer, you gesture one at a time for additional cards (called “Hits”) until you decide to “Stand.” Dealer must draw to 16 and soft 17 and stand on hard 17s and all 18s. If a Dealer's point total exceeds 21, all Players win who have a point total of 21 or less. Otherwise, the Dealer pays all hands that exceed the Dealer's point total, takes all bets that are less and leaves all bets that equal the Dealer's point total ("Pushes"). All winning bets are paid one-to-one.

**Blackjack**
If your two initial cards total 21, you have Blackjack. Blackjack pays 3 to 2. You will be paid at this time if the Dealer does not have an Ace or a 10 value card as a face up card. If the Dealer has a 10 value card, the Dealer will check the hole card for an Ace. If the Dealer has Blackjack the hand is a Push.

**Insurance**
If the Dealer's first card is an Ace, you may elect to take insurance after the initial two cards are dealt to all Players and the Dealer. The insurance bet is a wager that the Dealer will get Blackjack and cannot be greater than one-half of the original bet. Insurance pays 2 to 1 if the Dealer has a Blackjack, but loses in all other instances. If the Player has a Blackjack, he/she may ask to be paid even money if the Dealer's up card is an Ace.

**Doubling Down**
After receiving the first two cards, or the first two cards of any split pair except for Blackjack or a point count of 21 in two cards, you may elect to wager an additional amount not to exceed the value of the original bet. In any Double Down, you draw only one additional card.
**Exception:** when playing on a double deck table, you cannot double down after a split.

**Splitting Pairs**
If your first two cards have the same numerical value, you may split them into two hands provided the bet on the second hand equals the original bet. Only after the first hand is played and completed may you act on the second hand. You may Double Down on these hands. Pairs may be re-split three times for a total of four hands. However, if the Split Pair are Aces, you are limited to a one-card draw on each hand and they may not be re-split.

**Hit or Stand**
You should indicate your decision to Hit or Stand with hand signals. Decisions to Split Pairs, Double Down or take Insurance should be indicated verbally. The Dealer is the only person allowed to handle, remove or alter the location of the cards. The responsibility for correctly computing the point count of the Player's hand lies solely with the Player.

**Blazing 777 Blackjack**
It's an exciting new optional Blackjack progressive bet that's based on 7s. The more 7s, the more you win! To begin each round, make a standard Blackjack bet and the Blazing 7s progressive bet. The Dealer then follows the house procedures for Blackjack. You win if at least one of your first two cards are a 7. You win more if both of your first two cards are 7s. The payouts increase further if the Dealer's up card is also a 7.

 Craps 

**Craps** is a fast-action, exciting game played on a large table that offers a variety of bets. Although the Dealer will place many of your bets (i.e. Hardway Bets, Place Bets, etc.), it is the Player's responsibility to ensure the bets are placed properly. Each bet is dependent upon the point value of the uppermost side of two dice that have come to rest after being thrown by a Player or "Shooter."

**Pass Line**
If you place a bet on the Pass Line and the first roll of the dice (known as the "Come Out Roll") is a 7 or 11, you win. If a 2, 3 or 12 is rolled, you "crap out" or lose. Any other number rolled (i.e. 4, 5, 6, 8, 9 or 10) becomes the Pass Line "Point." Pass Line bets win if the Shooter rolls the point before rolling a 7. If a 7 is rolled prior to the point being made, the Shooter "7s out" and the Pass Line Bet loses. The Shooter continues to roll the dice until he or she 7s out, whereupon the dice are passed to the next Player. You need not be the Shooter to make a Pass Line Bet.

**Don't Pass**
The Don't Pass Bet is the opposite of the Pass Line. That is, the bet wins on the Come Out Roll if a 2 or 3 is rolled, and loses if a 7 or 11 is rolled. A roll of 12 is a stand-off on the Don't Pass Line. Any other number rolled becomes the Point. To win, a 7 must roll before the point is thrown. If the point is rolled prior to a 7, the bet loses. As before, you need not be the Shooter to make this bet.

**Come**
You can bet the "Come" at any time after a point has been established. The win-loss rules are the same as for the Pass Line. The next roll of the dice determines whether you win or lose, or establish a point which must be rolled before a 7 to win. The Come Bet and point are independent of the Pass Line Point.

**Don't Come**
The Don't Come Bet may be made any time after a Pass Line Point has been established. The win-loss rules are the same as for the Don't Pass, but the win, loss or determination of the point is established by the next roll of the dice. Like the Come Bet, the Don't Come Bet allows a Player to bet on each roll of the dice. Pass Line, Don't Pass, Come and Don't Come Bets are paid even money. Pass Line and Come Bets cannot be removed or reduced after a "Come Out Point" or "Come Point" has been established, they may be increased. Don't Pass and Don't Come Bets may be decreased or removed at any time but never increased or replaced.

**Buy Bets & Lay Bets**
Buy and Lay Bets pay odds without requiring a flat bet and may be made directly on a 4, 5, 6, 8, 9 or 10 at any time without waiting for the number to roll the first time. The Buy Bet is a bet that the number will roll before a 7. A Lay Bet is a bet that a 7 will roll before the number. In either case, the wager is paid according to true odds as shown on the accompanying table. A 5% commission or "vigorish" is charged on all Buy and Lay Bets, either on the amount bet, if it is a Buy Bet, or on the amount that can be won, if it is a Lay Bet. If no decision is made on a Buy or Lay Bet and the Player wishes to take the bet down, the vigorish will be returned to the Player.

**Place Bets To Win**
You may make a Place Bet on 4, 5, 6, 8, 9 or 10 at any time. Please refer to the accompanying chart for Place Bet odds. All Odds, Buy Bets and Place Bets may be increased, decreased, taken back by the Player or called "off," or not working, at anytime. Come Odds, Buy Bets and Place Bets are always off on the Come Out Roll unless designated otherwise by the Player. The Player is responsible for placing all odds and keeping track of all bets.

**Field:**
If 2, 3, 4, 9, 10, 11 or 12 is rolled, you win. All numbers pay even money except 2 and 12 which pay double. The following are bets that may be made on any roll and they win or lose depending upon the outcome of the next roll of the dice. They win if the number or numbers bet rolls, and lose if any other number rolls. These bets are found in the center of the layout and are placed by the Dealer.

**Proposition Bets**

- **ANY 7:**If 7 rolls, you win and are paid 4 to 1.
- **ANY CRAPS:**f 2, 3 or 12 roll, you win and are paid 7 to 1.

**Two Craps or Aces**
If two Aces or 2 is rolled, you win and are paid 30 to 1.

**Three Craps or Ace Deuce**
If 3 rolls, you win and are paid 15 to 1.

**Twelve Craps**
If two 6s or 12 is rolled, you win and are paid 30 to 1.

**Eleven:**
If 11 is rolled, you win and are paid 15 to 1.

**Horn Bets**
Horn bets are simply one unit bets on 2, 3, 11 and 12. The payoff is according to the payout odds for that number and the number of dollars effectively wagered on that number less the amount bet on the three losing numbers.

**High Horn Bets**
Horn High Bets must be bet in increments of five since you are effectively betting one unit on 2, 3, 11 and 12, with one additional unit bet on one number. For example, $5 Horn High 12 has $1 bet on 2, 3 and 11 and $2 bet on 12. If one of these four number rolls, the payoff is according to the payout odds for that number less the amount bet on the three losing numbers.

**Hop Bet**
A Hop Bet is a 1-Roll Bet of an exact two dice combination. For example 5-3, 4-1 etc.

**Hardways**
Hardways Bets are located in the center of the layout and are placed by the Dealer. Hardways may be bet on any roll. The four possible Hardways Bets, Hard 6 (two 3s) and Hard 8 (two 4s), pay 9 to 1, and Hard 4 (two 2s) and Hard 10 (two 5s), pay 7 to 1. You win if the Hardway you are betting rolls before a 7 or a non-pair combination of the number bet. For example, a Hard 6 wins only if two 3s are thrown before a 7 or before an "Easy Way" 5-1 or 4-2 combination. Hardways are always off unless you designate the bet to be in action on the "Come Out Roll."

Craps Payout OddsPass Line Bets1 to 1Come Bet1 to 1Pass Line Odds, Come Bets, Buy BetsPoints of 4 or 102 to 1Points of 5 or 93 to 2Points of 6 or 86 to 5Place BetsPoints of 4 or 109 to 5Points of 5 or 97 to 5Points of 6 or 87 to 6Field Bets3,4,9,10,111 to 12 or 122 to 1Proposition BetsAny 74 to 1Any Craps7 to 12 Craps or 12 Craps30 to 13 Craps or 11 Craps5 to 1Don't Pass Line Bet1 to 1Don't Come Bet1 to 1Lay BetsPoints of 4 or 101 to 2Points of 5 or 92 to 3Points of 6 or 85 to 6HardwaysHard 6 or 89 to 1Hard 4 or 107 to 1**Horn High Bets**
Horn Bets Payout based on 2 Craps, 3 Craps, 12 Craps and 11 Payout odds shown.

**Hop Bets**
Any combination pays as 11 (other than a pair), any pair pays same as 12.

3-4-5 Odds are the easiest for Craps Players and Dealers. They are simple to learn and require no breakage. They are as follows.

3-4-5 OddsPoint of 4 or 103X the line or Come BetPoint of 5 or 94X the line or Come BetPoint of 6 or 85X the line or Come Bet LayDon't Bet Odds6X the Don't Pass Line Or Don't Come Bet

 Roulette 

In the game of **Roulette**, there is a layout with 38 single numbers (1 thru 36, 0 and 00) which correspond to a Roulette Wheel having identical numbers as the layout. In Roulette you can place 11 types of wagers, each one having different payouts. As a general rule, your wager is reflected by where you place your chip and what it touches on the layout.

**Straight Up**
Placing your chip on one number out of the 38 numbers on the wheel.
Pays 35 to 1.

**Two Numbers (SPLIT)**
Placing a chip so that it touches two numbers on the layout.
Pays 17 to 1

**Three Numbers (STREET)**
Placing your chip so it aligns with a row of three numbers.
Pays 11 to 1.

**Four Numbers (CORNER)**
Placing your chip so it touches four numbers on the layout.
Pays 8 to 1.

**Five Numbers (TOP LINE)**
Placing your wager so it
pays on 0, 00, 1, 2 & 3.
Pays 6 to 1.

**Six Numbers (LINE)**
Placing your wager so it pays on two rows.
Pays 5 to 1.

**Column (LINE)**
Placing your chip so it aligns with any column of vertical numbers.
Pays 2 to 1.

**Any 12**
Selecting between first 12 numbers, second 12 numbers, and third 12 numbers on the wheel (1-12, 13-24, 25-36).
Pays 2 to 1.

**Red or Black**
Selecting between red or black numbers on the wheel.
Pays 1 to 1.

**Odd or Even**
Selecting between odd or even numbers on the wheel.
Pays 1 to 1.

**First or Second 18 Numbers on the Wheel**
(1-18 or 19-36)
Pays 1 to 1.

**Basket Bet**
(2, 0, 00)
Pays 11 to 1

**The Play**
The Dealer spins the Roulette Wheel in one direction and a small ball in the opposite direction. Bets may be placed until the Dealer announces “No More Bets.” When the ball comes to rest in one of the pockets of the Roulette Wheel, the Dealer will announce the winning number and place a marker on the Roulette Layout. First the table is cleared of losing wagers and then all the winners are paid.

**Please note! Please don't place your new bets until all winners have been paid and the dealer announces "Place your bets."**

One last thing, if you are curious as to how your bet is kept separate from everyone else's, it is because everyone has their own color chips. You determine the value of your color chips when purchasing stack(s) of chips. There are 20 chips per stack, and the value of a color is indicated by a numerical button placed on your color (20 indicates $20 per stack). Your "color" chips are redeemed before you leave that particular Roulette table.

In **European Roulette**, all of the rules for standard Roulette apply, except the wheel contains no 00 (double zero)—so there is one fewer number on which to wager. GOOD LUCK!

 Baccarat (Mini and Midi) 

These ancient games of chance are played with 8 decks of cards. The object is to get a point count closest to 9.

An Ace equals 1 and any card from 2 to 9 shall have its face value. Any 10, Jack, Queen or King shall have a value of zero. The point count of a hand shall be a single digit number from zero to 9 inclusive, and shall be determined by totaling the value of the cards in the hand. If the total of the cards in the hand is a 2 digit number, the left digit of such number shall be discarded having no value and the right digit shall constitute the point count of the hand.

**Examples of this are as follows:** A hand composed of an Ace, a 2 and a 4 has a point value of 7. A hand composed of an Ace, a 2 and a 9 has a total of 12, but only a point count of 2 since the digit 1 in the number 12 is discarded.

**The Play**
Baccarat begins when the cards are shuffled by the "Croupier" and placed in a dealing device called a "Shoe." Two cards are dealt to the Player's hand and 2 cards are dealt to the Banker's hand. The Dealer announces the point counts. If the point count of either hand is 8 or 9, it is called a "Natural" and no additional cards are drawn from the dealing shoe. If neither hand has a Natural, an additional card will be drawn face up for the Player's and Banker's hand based on the Hit Stand rules.

In **Midi Baccarat**, up to eight persons are permitted to play at one time. In **Mini Baccarat**, up to seven persons are permitted to play at one time and in Baccarat, up to 14 are permitted to play at one time.

**Bets**
There are three ways to bet in Midi Baccarat. All Players including the Banker can bet on the Banker's hand or the Player's hand, or a tie. These bets are placed before the Croupier calls "No More Bets" and the cards are dealt. A bet on the Banker's hand wins if the Banker's hand has a point count higher than the Player's hand.

A bet on the Player's hand wins if the Player's hand has a point count higher than the Banker's hand. It is a tie if the point counts are equal. All winning Bank Hands are charged a 5% commission. Tie bets payout 8 to 1.

Banker's
1st Two
Cards TotalBanker Draws
When Player's
3rd Card IsBanker Stands
When Player's 3rd
Card Is3A, 2, 3, 4, 5, 6, 7, 9, 10842, 3, 4, 5, 6, 7A, 8, 9, 1054, 5, 6, 7A, 2, 3, 8, 9, 1066, 7A, 2, 3, 4, 5, 8, 9, 10**The Dragon Bonus**
The Dragon Bonus is a side wager based on the spread of the Banker and Player hand totals. Players may place a Dragon wager with an accompanying Player or Banker wager. When a non-natural hand wins with a point spread of 4 or greater, you win. Natural winners pay even money, and natural ties are a push.

NaturalsPayoutNatural WinnersEven MoneyNatural TiesPushNon-NaturalsPayout OddsWin by 9 Points30 to 1Win by 8 Points10 to 1Win by 7 Points6 to 1Win by 6 Points4 to 1Win by 5 Points2 to 1Win by 4 Points1 to 1

 Pai Gow Poker 

**Pai Gow Poker**, which is sometimes called "Asian Poker," is an exciting game that is played with an ordinary deck of 52 cards plus one Joker. The Joker is used as an Ace or to complete any Straight or any Flush.

**The Play**
Once the cards have been shuffled and the Dealer has announced "No More Bets," the Dealer will shake the dice cup, which is used to determine who will receive the first hand. The dice are totaled and the Dealer counts counterclockwise from the Dealer. The Dealer is always counted as #1, 8 or 15, or by using the random number generator, it will indicate a number 1-7 which corresponds to the seat numbers; 1 being the Dealer.

Each Player is dealt seven cards, which are then arranged into two hands; one hand will contain five cards and is known as the "High Hand"; the other hand will contain two cards and is the "Second Highest Hand." Once the two hands are formed, they are placed face down in the positions indicated on the layout. The Players' seven cards must remain on the table and in full view of the Dealer at all times. At this time, the cards may not be touched by the Players again.

**The object of the game is to win your bet by having both your High Hand and your Second Highest Hand rank higher than the respective hands of the Dealer.**

If you have even a little knowledge of traditional poker, then this game will come easily to you, because poker ranking procedures are used in determining which hand is higher. The only requirement in forming the two hands is that the Highest Hand must contain only five cards and must be equal to or higher in rank than the hand containing two cards. After all Players have arranged their hands, the Dealer will turn over and set the House's hand. When your hand is compared to the House (or the Banker's) Hand and both the Second Highest Hand and the High Hand rank higher than the House (or Banker's) then you win!

In order for money to exchange hands, the Second Highest Hand and the High Hand must either both win or both lose. If either one wins and the other loses, then the wager is a "Push" and no money exchanges hands. "Copy Hand" means either a two card or a five card hand of a Player which is identical in rank to the corresponding two card hand or five card hand of the Dealer. The Dealer wins all copy hands.

The House will handle all bets and will charge a 5% commission on all winning wagers. A winning wager pays even money. There is no commission for "Pushed" or losing wagers.

If you require assistance, the Dealer or floor person will be happy to assist in setting the highest possible potential ranking hand to the House ways at Turning Stone. However, we cannot be responsible for any losses that may be incurred.

**The order of hands from Highest to the Lowest are as follows:**

1. 5 Aces (including Joker)
2. Royal Flush
3. Straight Flush (A, 2, 3, 4, 5 is the highest ranking Straight Flush)
4. Four-of-a-Kind
5. Full House
6. Flush
7. Straight (A, 2, 3, 4, 5 is the second highest Straight)
8. Three-of-a-Kind
9. Two Pair
10. One Pair
11. High Card

Fortune & Envy Bonus

The Fortune Bonus is an optional side wager that considers a Player's best seven-card hand. If you bet at least $5, the Dealer will place an Envy Lammer in front of your bet and you will qualify for the Envy Bonus if another player on the table has a four of a kind or better.

Fortune Bonus PayoutsStraight2 to 1Three-of-a-Kind3 to 1Flush4 to 1Full House5 to 1Four-of-a-Kind25 to 1Straight Flush50 to 1Royal Flush150 to 1Five Aces400 to 17-Card Straight Flush with Joker1,000 to 1Royal Flush Plus Royal Match2,000 to 17-Card Straight Flush with No Joker8,000 to 1Envy Bonus PayoutsFour-of-a-Kind$5Straight Flush$20Royal Flush$50Five Aces$2507-Card Straight Flush with Joker$500Royal Flush Plus Royal Match$1,0007-Card Straight Flush with No Joker$5,000

 Let-It-Ride Poker 

Designed to offer Players an opportunity to control two of their three bets wagered on an exciting poker game. It's enjoyable and easy to learn. It is based on the 5-Card Stud Poker game.

**Bets**
Each player places three equal bets as indicated: 1, 2, $.

**The Deal**
Each player receives three cards and two cards are placed face down in front of the Dealer.

**The Play**
You are not playing against the Dealer or the other Players. You are simply trying to get a good poker hand by using your three cards and the Dealer's two down cards.

The winners are paid according to the payout schedule (pair of 10s or better, two pair, etc.). After looking at their first three cards, the Player may ask for their first bet back or may "Let-It-Ride."

One of the Dealer's down cards is then turned up. This becomes the first "community card." The Player may then ask for a second bet back or "Let-It-Ride."

The Dealer's second down card is turned up. This becomes the second "community card" and then the Dealer turns the Players' cards face up. The Dealer then pays all winning hands according to the payout schedule. Players cannot show their hands to other Players

OddsOne PairEven MoneyTwo Pair2 to 1\*Three-of-a-Kind3 to 1\*Straight5 to 1\*Flush8 to 1\*Full House11 to 1\*Four-of-a-Kind50 to 1\*Straight Flush200 to 1\*Royal Flush1000 to 1\*\*A $25,000 aggregate limit per round

The 3-Card Poker Bonus wager considers only the Player's three cards, and it is like a game within the game. Have any pair or better in your hand, and you win.

3-Card Poker Bonus Payout ScheduleStraight Flush40 to 1Three-of-a-Kind30 to 1Straight6 to 1Flush4 to 1Pair1 to 1**The Tournament** Played according to the same rules as Let-It-Ride with two special enhancements, a chance to win bonuses and a chance to qualify for the Let-It-Ride Tournament Playoffs. Place a $1 wager in the red circle and if you get four 10s or better you qualify for the Let-It-Ride Tournament Playoffs. Additionally, with a $1 Bonus Bet in the red circle, you qualify for bonuses according to the special pay table:

Bonus TableRoyal flush$10,000\*Straight Flush$1,000\*Four-of-a-Kind$100\*Full House$75Flush$50Straight$25Three-of-a-Kind$4Two Pair$310s or better$1\*Four 10s or better qualifies for Playoffs. Bonus payouts are not subject to or included in the maximum aggregate prize limits.

**Special Good Neighbor Bonus** Let-It-Ride: The Tournament also features a special Good Neighbor Bonus. If a Player at your table gets a Royal Flush, and has placed a $1 Bonus Bet in the red circle, all Players at that table who have placed a $1 Bonus Bet in the red circle for that hand, receive a special Good Neighbor Bonus and automatic qualification for the Let-It-Ride Tournament Playoffs.

 3-Card Poker 

**3-Card Poker** is a fast and exciting poker game that offers three ways to play and three ways to win. 3-Card Poker uses a standard 52-card deck. In this game, the Player can wager against the Dealer, on the value of the Player's own hand, or both against the Dealer and the Player's hand.

**Bet Against the Dealer's Hand**
When playing against the Dealer, the object is to get a 3-Card Poker hand with a value higher than the Dealer's qualifying hand of a Queen or better. After you look at your three card hand, you have two options. You can fold, or if you think your hand is high enough to beat the Dealer, place an equal wager on the "Play" spot. If your hand beats the Dealer's qualifying hand of a Queen or better, you win both wagers. If the Dealer doesn't qualify, you win the Ante wager and the Play wager is a "Push."

**Playing Against the Dealer**

- Player folds lose
- When Dealer does not qualify, Play is a Push
- Ante wins 1 to 1
- When the Dealer qualifies and the Player's hand beats the Dealer, Play wins 1 to 1
- Player's hand beats the Dealer's hand, Ante wins 1 to 1
- Tie hands Push

**Bet On Your Own Hand**
The object of the Pair Plus wager is to receive a pair or better. Bet the Pair Plus spot to play your hand value only and not against the Dealer's hand. If your hand contains a pair or better, you win!

**Bet Both! Ante And Pair Plus To Play Both**
Play against two separate tables when betting both the Pair Plus and the Ante. If a Player has placed an Ante wager and a Pair Plus wager, he or she must make a Play wager, or forfeit both the Ante and the Pair Plus wagers.

Ante Bonus Payouts*When wagers against the Dealer, the following bonuses will be paid:*Straight1 to 1Three-of-a-Kind4 to 1Straight Flush5 to 1Pair Plus PayoutsPair1 to 1Flush4 to 1Straight6 to 1Three-of-a-Kind30 to 1Straight Flush40 to 1The order of hands from Highest to the Lowest are as follows:

1. Straight Flush
2. Three-of-a-Kind
3. Straight
4. Flush
5. Pair

If no hands contain a pair or better, the hand that contains the highest ranking card(s) wins. Ace is high except 3-2-Ace sequence.

The 6-Card Bonus wager utilizes the Player's three cards along with the Dealer's three cards to make the best 5-Card poker hand. If you have a Three-of-a-Kind or better you will get paid.

6-Card Bonus PayoutsThree-of-a-Kind7 to 1Straight10 to 1Flush15 to 1Full House20 to 1Four-of-a-Kind100 to 1Strait Flush200 to 1Royal Flush1,000 to 1

 4-Card Poker 

**4-Card Poker** is similar to 3-Card Poker but with one major difference. In 3-Card Poker the Play wager must equal the Ante, in 4-Card Poker Players may bet up to three times their Ante when staying in the game. 4-Card also features head-to-head play against the Dealer and an optional Bonus Bet.

Players make an Ante bet to compete against the Dealer and make the "Aces Up" bet to play against the paytable. Players receive five cards to make 4-Card Poker hands. Four Card Straights are Straights; Four Card Flushes are Flushes. The Dealer gets six cards to make their Four Card hand and one of their cards is dealt face up. After seeing their hands, Players may fold or stay in the game by making a "Play Wager." Players may bet 1-3 times their Ante when staying in the game. The Dealer reveals their hand and compares with each Player's. If a Player beats (or ties) the Dealer, their Play and Ante bets win even money. If the Dealer beats a Player, Player's Play and Ante bets lose. Note: the Dealer always qualifies. Premium hands Three-of-a-Kind and higher receive automatic payouts. These are paid on the Ante wager. Automatic bonuses always win, even if the Player loses to the Dealer. The "Aces Up" side bets win when a Player has a pair of Aces or better.

Odds (Aces Up)Four-of-a-Kind50 to 1Straight Flush40 to 1Three-of-a-Kind8 to 1Flush5 to 1Straight4 to 1Two Pair3 to 1Pair of Aces1 to 1Automatic BonusFour-of-a-Kind25 to 1Straight Flush20 to 1Three-of-a-Kind2 to 1

 Caribbean Stud Poker 

The object of **Caribbean Stud** is to beat the Dealer. Each Player wagers that their 5-Card Poker hand will be higher in value than the Dealer's hand. The Players and the Dealer are not permitted to discard or draw any additional cards.

**The Play**
After the cards are thoroughly shuffled, each Player may place an original wager in the betting space marked "Ante." Players, after making an Ante wager, have the option of making a "Progressive Jackpot" bet by making a progressive wager on the designated area. **Players win all or part of the Jackpot with hands of Royal Flush, Straight Flush, Four-of-a-Kind, Full House or Flush.**

Starting with the Player seated to the Dealer’s extreme left, five cards are dealt face-down to each betting position in a clockwise manner, including the Dealer. The Dealer turns up one card from their hand, then the Players view their poker hands. After reviewing their 5-Card hand, each Player has the option to “Fold” or play (“call the Dealer”). Players deciding to fold return their cards to the Dealer, who shall collect their Ante wagers. Players deciding to play must place a wager equal to exactly twice the amount of their Ante wager in the space marked “Bet.” After all the Players have made their decisions, the Dealer turns their four face-down cards face-up.

If the Dealer’s hand does not contain Ace-King or higher card value, the Dealer pays all Ante wagers even money and returns all Bet wagers to the Players. If the Dealer’s hand contains an Ace and a King or higher card count, the Dealer compares their hand with each Player’s hand individually, starting with the Player on the Dealer’s extreme right and proceeding around the table in a counterclockwise direction. If the Dealer’s hand is higher than the Player’s hand, the Player’s Ante and Bet wagers are collected by the Dealer, along with the Player’s cards. If the Player’s hand is higher than the Dealer’s hand the Player’s Ante wager is paid at even money and the Player’s bet wager is paid according to the odds table below.

OddsOne PairEven MoneyTwo Pair2 to 1\*Three-of-a-Kind3 to 1\*Straight4 to 1\*Flush5 to 1\*Full House7 to 1\*Four-of-a-Kind20 to 1\*Straight Flush50 to 1\*Royal Flush100 to 1\*\*Up to the table maximum payout

Regardless of the Dealer's hand, if a Player has a hand that qualifies for the Jackpot, he or she will win the Jackpot amount appropriate to their hand:

Progressive JackpotRoyal Flush100% of the JackpotStraight Flush10% of the JackpotFour-of-a-Kind$500Full House$100Flush$50If two or more Players qualify for all or part of the Progressive Jackpot during the same hand, the winners will share the Jackpot as an aggregate.

 Spanish 21 

**Spanish 21** offers an exciting variation on the traditional Blackjack game with more fun and more ways to win! The object of Spanish 21 is for the Player to draw cards that total 21 or come closer to 21 than the Dealer. Spanish 21 uses Spanish decks A-9, J, Q and K (the 10s have been removed from the deck).

**Betting Options**
Player Blackjack: Always beats the Dealer's Blackjack. Pays 3 to 2. Player total of 21: Always beats the Dealer's total of 21. Pays up to 3 to 1.

**Splitting Pairs**
Player may split cards of equal value, including Aces, creating up to four hands. Hitting and doubling of split hands, including Aces, is allowed.

**Double Down**
Double down once with two or more cards on any total, including after splitting. No bonuses allowed on doubled hands.

**Double Down Rescue**
After doubling, if a Player is dissatisfied with their non-busted hand, Player may rescue (take back) the Doubled portion of the bet and forfeit the original wager.

**Late Surrender Allowed**
If the Player does not like the first two cards, he or she may pull out of a hand by forfeiting half the bet. Player may not surrender if the Dealer has a Blackjack.

Bonus 21 Payouts5 Card 213 to 26 Card 212 to 17+ Card 213 to 16-7-8 Mixed3 to 16-7-8 Suited2 to 16-7-8 Spaded3 to 17-7-7 Mixed3 to 27-7-7 Suited2 to 17-7-7 Spaded3 to 1Super Bonus PayoutsPlayer Holds Suited 7-7-7Dealer Upcard Any 7$5-$24 Bet Wins $1,000$25+ Bet Wins $5,000Envy BonusAll other betting Players get $50. No side bet is required. Splitting/Doubling voids the Super Bonus.

 Texas Hold 'Em Bonus 

To start the game, each Player must place an Ante wager prior to the Dealer announcing "No More Bets." The Player may also place an optional bonus wager at this time based on the Player's initial two cards against a posted paytable. The outcome of the bonus wager has no bearing on any other wager placed by the Player. Each Player and the Dealer will be dealt two cards face down.

After Players view their cards, Players have the option to fold and forfeit their Ante or place a flop wager in an amount equal to two times the amount of the Ante wager. The Dealer shall burn a card and deal three cards face up to the area designated for the "flop." Flop cards are "community cards" that may be used by all Players and the Dealer to complete their hands. Players then have the option to place a turn wager in an amount equal to the Ante or "check" (not place a wager).

The Dealer shall burn a card and deal a fourth "community card" face up to the area designated for the turn. The Players have another option to place a river wager in an amount equal to the Ante or "check." The Dealer burns a card and deals a fifth "community card" face up in the area designated for the river.

The Dealer shall turn their two cards face up and determine the best 5-Card Poker hand using any combination of their 2 cards and the 5 "community cards." The Dealer shall then turn each Player's two cards face up, evaluate the best 5 card hand using the Player's 2 cards and the 5 "community cards" and compare that hand to the Dealer's 5-Card hand. All winning bets are paid one-to-one.

If the Dealer's 5-Card Poker hand beats the Players' hands, the Dealer collects the Ante, flop, turn and river wagers. If a Player hand beats the Dealer's hand, the Dealer shall pay all Ante, flop, turn and river wagers. Ante wagers shall only be paid if the Player's winning hand is a Flush or higher. Winning Ante, flop, turn and river wagers are paid 1-to-1. If the Player's hand and the Dealer's hand are of equal rank, the hand is a Push.

Optional Bonus Wager

Winning optional bonus wagers are settled after all other wagers. Winning optional bonus wagers payouts are as follows:

Player's 2-Card HandPayout OddsAce-Ace30 to 1Ace-King (suited)25 to 1Ace-Queen or Ace-Jack (suited)20 to 1Ace-King (unsuited)15 to 1King-King, Queen-Queen or Jack-Jack10 to 1Ace-Queen or Ace-Jack (unsuited)5 to 110-10 through Two-Two (pair)3 to 1\*Winning bonus wagers are paid regardless of whether or not the Dealer's hand beats their hand.

 Mississippi Stud 

**Mississippi Stud** is a fun and easy game to understand which lets you bet a higher amount as your hand gets better! You will not be playing against the Dealer, instead, you will be playing with the Dealer. Mississippi Stud consists of a 5-Card poker hand which is a combination of your two cards and the Dealer's three cards.

**Bets**
Each Player must start with the Ante bet. The Player will then get two cards from the Dealer's single deck and will have the opportunity to make three more bets (3rd street, 4th street, and 5th street).

**The Play**
After you make your Ante bet and receive your first two cards, you may look at them when instructed by the Dealer and you will notice the Dealer has three additional cards placed in front of them face down. You now have a choice. You may either fold your hand or make a bet at least equal to your Ante bet on 3rd street. This bet will give you the opportunity to see one more card and use it in your hand. If you really like your first two cards, (say a nice pair), you can bet double or even triple your Ante bet on 3rd street. After the Dealer shows their first card, you may now fold or bet again on 4th street. This bet will give you the opportunity to see one more card and use it in your hand. The 4th street bet must be at least equal to your Ante bet to continue. Once again, if you like your hand, you can bet double or triple your Ante bet on 4th street.

At this point, you may fold, or make the final bet on 5th street. This final bet must be at least equal to your Ante bet or, of course, just like 3rd and 4th street, you may double or even triple your Ante bet amount. At this point, place your two cards by your Ante bet and you will see the 5th and final card. If your two cards and the Dealer's three cards combined make a qualifying poker hand, you will be entitled to a push or paid the following on ALL wagers:

Payout TableRoyal Flush500 to 1Straight Flush100 to 1Four-of-a-Kind40 to 1Full House10 to 1Flush6 to 1Straight4 to 1Three-of-a-Kind3 to 1Two Pairs2 to 1Pair of Jacks or Better1 to 1Pair of 6s thru 10sPush\*A $25,000 aggregate limit per round.

 Big Six 

**The Big Six**, or money wheels, allow you to make a wager and watch the Dealer spin the wheel. If your wager matches what space the wheels lands on, YOU WIN!

The Wagers1 to 110 to 12 to 120 to 15 to 140 to 1 (Flag or Joker)

 Sic Bo 

**Sic Bo**is a dice game played with three dice contained within a shaker. The object is to wager on how the dice will land. Each of the three dice is numbered 1 through 6, and the layout has a betting area for eight types of wagers.

**Three-of-a-Kind**
 All dice have the same specific numeric value.

**Two-of-a-Kind**
 Two or three dice have the same specific numeric value.

**Any Three-of-a-Kind**
 All dice have the same numeric value.

**Total Value Bet**
 The total of all numeric values equals the number wagered. (2, 0, 00)
Pays 11 to 1.

**Two Dice Combination**
At least two of the dice have the specific but different numeric values that were wagered as a combination. (In other words, of the three dice displayed, two of them must match exactly the combination wagered.) At no time is a two dice combination paid more than 5 to 1.

**Small Bet**
If Three-of-a-Kind does not occur and the total of all numeric values is less than 11.

**Big Bet**
 If Three-of-a-Kind does not occur and the total of all numeric values is more than 10.

**One-of-a-Kind**
 If one or more of the numeric values equal the number wagered.

**Please note!** The odds on Sic Bo wagers range from 180 to 1 for a specific Three-of-a-Kind to even money (1 to 1) for the Small or Big Bets.

 Casino War 

Make a Wager, if your card is higher than the dealer's, **you win!**

**Even Money**
If your card and the Dealer's match, YOU ARE AT... WAR! You now have two options, you can QUIT your play by surrendering half your wager, OR, to CONTINUE to play, you must match your bet while surrendering your original wager. If you beat the Dealer, the bet pays 2 to 1. If you TIE the Dealer again, the bet pays 3 to 1.

 Beat the Dealer 

Beat the Dealer is a fast-action game which takes place on what looks like a Craps table only it's a whole lot easier to play! Just like Craps, the Shooter will have two dice to throw and all Players will get a chance to shoot as the dice move clockwise around the table.

Place your bet on the betting line anywhere in front of you up to the table maximum before the game begins. Each Player is responsible for their own bet. When all bets are placed, the Dealer will turn the cage three times in which the Dealer's dice will reveal a point number. The Dealer will then mark that point total on the layout.

All the Shooter has to do is beat the point total with their shoot of the dice, aka, beat the Dealer. All Players on the table betting line will get paid even money upon a win. The House will win in the event of a tie.

 What are the most popular games to play at a casino? 

When it comes to casino games, Blackjack is one of the most popular choices. **Blackjack** is popular because it is a relatively simple game to learn and there is a high degree of skill involved. Roulette and Craps are also quite popular. **Roulette** and **Craps** are both games of chance, but they offer a high degree of excitement. Craps may be the most popular casino dice game in the world. At Turning Stone Resort Casino we offer fast-action Craps on a large table with a variety of bet options and fun props. Let it Ride is also a well-liked game, but it is typically only found in larger casinos like Turning Stone. **Let it Ride** is a slower-paced game that appeals to players who want to take their time and enjoy the game.

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